Florian Müllner [Mon, 21 Oct 2019 18:44:00 +0000 (20:44 +0200)]
js: Replace child properties
Every since commit aa394754, StBoxLayout has supported ClutterActor's
expand/align properties in addition to the container-specific child
properties. Given that that's the only container left with a special
child meta, it's time to fully embrace the generic properties (and
eventually remove the child meta).
Carlos Garnacho [Fri, 1 Nov 2019 19:01:31 +0000 (20:01 +0100)]
padOsd: Add missing 'closed' signal
This wasn't added on the GObject-ification in commit c4c5c4fd5c. This
introduced warnings and misbehaviors when closing the dialog. (Eg.
pressing the "show OSD" pad action would show stack different dialogs
on top each other).
Jonas Dreßler [Tue, 29 Oct 2019 22:47:55 +0000 (23:47 +0100)]
appDisplay: Check instanceof AppIcon using constructor inside the class
It seems like some recent change (maybe the move to a ClutterActor
subclass for AppIcon) broke the check whether the drag source is an
instance of AppIcon. While the drag source indeed is an AppIcon and
everything else works correctly, the check still returns false, which
breaks the creation of new folders using DnD.
Theoretically it makes sense that this doesn't work, because we're
assigning AppIcon using `var AppIcon =` and that will only get set after
`GObject.register_class()` finished, so accessing `AppIcon` inside that
function seems risky and is probably wrong.
Fix this by comparing to `this.constructor` instead of `AppIcon`, which
works fine and we know for sure exists at this point.
Will Thompson [Thu, 31 Oct 2019 09:42:10 +0000 (09:42 +0000)]
po: Sort LINGUAS
In Endless, we add support for a number of additional languages. Keeping
this file sorted makes it easier to rebase the patch which does this. No
functional change.
Florian Müllner [Wed, 30 Oct 2019 18:15:26 +0000 (19:15 +0100)]
ci: Run tests through dbus-run-session
Something changed recently in the test initialization code, causing
the test-theme invocation to fail. Make sure there is a D-Bus session
by running the tests through dbus-run-session to get them going again.
st/scroll-view: Remove scrollbars references on dispose
As we're destroying the scrollbars on destruction, we should remove any
reference of it, not to cause multiple-calls to disposal to unreference them
again.
Philip Chimento [Tue, 29 Oct 2019 00:11:40 +0000 (17:11 -0700)]
mpris: Hide notification when !CanPlay, instead of closing player
I have observed a client in the wild (Chromium again) set CanPlay to
false momentarily while it is loading the next song. Previously, the
code would close the player proxy in that case, meaning that after
playing one track, the MPRIS message would disappear and never come
back.
However, I think this use of CanPlay, while apparently not usual, is not
incorrect according to the spec. We should hide the message instead of
closing the player proxy.
Philip Chimento [Tue, 29 Oct 2019 00:06:40 +0000 (17:06 -0700)]
mpris: Validate received data against the expected types from the spec
In the wild we have buggy clients (notably Chromium 77 and earlier) that
send metadata with the wrong types. Previously, this would throw an
exception and prevent the MPRIS information from showing up in the
message list.
This changes the code to check if any incoming metadata is of the type
it is expected to be, and logs a warning if not, then continues on with
a default value.
environment: Use gjs smart GObject GTypeName computation
Make gjs to compute the GType name for registered GObject-derived
classes using the file basename and the first directory name, so that we
can avoid name clashing, and ensure that no extension will break the
shell by registering a name that is already used (by the shell or by any
other extension).
This requires gjs commit 02568304 [1] that will be part of release 3.35.2,
so bump the required version as gjs does post-release version bumps.
Florian Müllner [Tue, 29 Oct 2019 13:13:38 +0000 (14:13 +0100)]
padOsd: Work around xgettext confusion
Similar to the previous work-around, xgettext gets thrown off by
embedded quotes in template strings, in particular where a template
"breaks up" a pair of quotes.
Throw in some more comments to make xgettext happy, but whoever makes
the gettext toolchain not depend on fragile regular expressions will
be drowned in beverages of their choice ...
Florian Müllner [Tue, 29 Oct 2019 13:01:07 +0000 (14:01 +0100)]
extensionPrefs: Trick xgettext into accepting odd number of backticks
Xgettext learned about template strings now, which is good. However
it's still buggy, so instead of the "classic" xgettext issue with
backticks, we now have exciting new issues to find work-arounds for.
One issue is that it doesn't detect backticks inside string constants
as regular characters, so having an odd number of backticks throws off
its regex.
Daniel van Vugt [Wed, 23 Oct 2019 04:18:20 +0000 (12:18 +0800)]
overview: Set searchEntry offscreen-redirected always
This corrects weird-looking blending visible as it fades out when the
overview closes. Previously the entry's dark background would drown out
the text as it fades out, but now they maintain a consistent contrast ratio
during the fade.
There's no noticeable change in performance, but in theory it should be
faster as text entries don't change at full frame rate. So stage redraws
will usually have a cached searchEntry drawn and require less effort.
Though the main purpose here is to correct the appearance.
Jonas Dreßler [Tue, 15 Oct 2019 14:20:09 +0000 (16:20 +0200)]
closeDialog: Fix dialog size when using geometry scaling
The close dialog is added as a child to MetaWindowActor, and, in Wayland
sessions, since commit [1] MetaWindowActor applies a transformation
matrix which scales all it's children using the geometry scale factor.
Now because the dialog actor is not a window (i.e. a MetaSurfaceActor),
but a subclass of StWidget, the scale factor is also applied to the
properties of the dialog by StThemeNode, so we end up applying the
geometry scale twice to the close dialog.
Fix this by applying the inverted scale to the dialog, which leaves the
scaling only to MetaWindowActor. This means we also can't apply a pivot
point other than 0 to the dialog actor, so apply the 0.5-pivot point to
the `_dialog` child of the Dialog class (the actual visible dialog box)
and also perform scaling animations on this child.
Jonas Dreßler [Sat, 26 Oct 2019 07:40:40 +0000 (09:40 +0200)]
windowManager: Always reset window actors when animations are cancelled
Remove all transformations from window actors after a window animation
was either cancelled or finished. Right now we only do that if the
transition finished successfully, which seems kind of pointless (it can
probably be historically explained because the callbacks inside the
"kill-window-effects" signal handler are connected to those
`*WindowDone()` functions though and the `*WindowOverwritten()`
functions were only added later in [1]).
This fixes a recent regression where a window animation would get
cancelled and remain stuck by switching workspaces. The regression
probably happened due to different behaviour of the `onOverwritten`
callback of Tweener and the `onStopped` callback of Clutter transitions:
For the workspace-switching animation the window actors get reparented
to a temporary container, which makes Clutter transititons emit
"stopped" (`clutter_actor_remove_child_internal()` stops transitions on
its children), while Tweener would continue the animation.
Jonas Dreßler [Sun, 27 Oct 2019 21:28:38 +0000 (22:28 +0100)]
popupMenu: Don't chain up vfuncs if the parent doesn't implement them
Some vfuncs like `button_press_event`, `button_release_event` and
`touch_event` don't have handlers in the parent classes of
PopupBaseMenuItem. So don't call those handlers and return the default
Clutter.EVENT_PROPAGATE there.
This fixes a crash of the shell that happens when pressing a mouse
button inside the system popup menu and releasing it above a slider like
the volume slider again.
Florian Müllner [Mon, 28 Oct 2019 11:32:31 +0000 (12:32 +0100)]
panel: Update window section items on title changes
We currently only update the windows section when either the focus app changes,
or when the app's windows change (that is, a window is opened or closed). This
allows the menu item labels to become stale if the window title changes after
one of those events (for example when switching tabs).
Fix this by updating menu items when the corresponding window title changes.
Philip Chimento [Fri, 25 Oct 2019 22:27:25 +0000 (15:27 -0700)]
appDisplay: Don't crash if app is missing categories
g_desktop_app_info_get_categories() may return null. In that case, the
previous code would fail to create a folder when dragging an app with
no categories onto another app. Instead, simply continue with the next
app info.
Philip Chimento [Wed, 23 Oct 2019 00:48:00 +0000 (17:48 -0700)]
dnd: Skip drag target when its acceptDrop() throws an exception
In the case of bugs in a drag target's acceptDrop() function, it may
throw an exception. In the previous code, this would break out of the
loop entirely and never cancel the drag, so the mouse button release
event would be ignored and you would have to press Esc to get out of the
drag.
In this change, if acceptDrop() throws an exception, we log it and move
on to the next parent target instead.
Florian Müllner [Thu, 17 Oct 2019 12:27:10 +0000 (14:27 +0200)]
search: Drop SearchResultInterface again
It adds a significant cost to AppIcons which are used
- quite a log (depending on installed apps)
- in preformance-sensitive contexts (spring animation)
Andrew Watson [Tue, 15 Oct 2019 11:35:18 +0000 (12:35 +0100)]
workspace: Sort windows in overview grid using cached center
When accessing properties on ClutterActor for size and position there is
a notable access time overhead. This overhead adds considerable user lag
when opening the overview if many windows are open.
This is primarily due to these properties being accessed while sorting
WindowClone instances by their window's center for placement in the
overview. By pre-computing this center value only once when
initializing WindowClone, the induced lag can be significantly reduced.
st/button: Add the clicked button to virtual function signature
clicked signal includes a clicked mouse button parameter, but the vfunc
signature doesn't include it, so it won't be passed to the functions when
the signal is emitted.
calendarMessageList: Remove sections map and use clutter children
Now that the calendar message list and the message sections are actors, there's
no need to keep track of the sections in a different Map as we can just use the
native clutter functions to manage the children and access to their properties.
messageList: Use St.Bin as message container and use clutter to manage the list
When messages are added to the message list, we create a container for those,
however since now the messages are actor themselves we can just create a list
item actor that holds the message actor and refer to the message parent in order
to get their container.
This allows to remove the obj container map we used, using the native clutter
parent-child hierarchy and handle signal connections cleanly.
search: Define SearchResultInterface and implement valid results with it
Since all the search result classes are now GObject classes, we can enforce
the methods we want to have in there (just activate() for now) using an
interface, to make sure they are implementing what we require and to easily
group all the classes that can be used as search results, even though they
are not extending SearchResult.
cleanup: Use inheritance for Actor classes instead of composition
Remove the `this.actor = ...` and `this.actor._delegate = this` patterns in most
of classes, by inheriting all the actor container classes.
Uses interfaces when needed for making sure that multiple classes will implement
some required methods or to avoid redefining the same code multiple times.
Since the geometry is used as a signal parameter, this can't be used when using
a GObject based class, so use the Meta boxed type instead of a JS object.
Dispose the Source Object when dispose() is called, avoiding that it could be
called twice on a destroyed Source.
So, notify count changes before destroying the object, and don't emit this
twice on destroyNonResidentNotifications (as if a notification is destroyed
the property notify will happen in the notification destroy callback anyways).
When the notification is destroyed we should also dispose the underneath GLib
object, and ensure that we don't dispose this twice.
In order to avoid this, don't destroy transient notifications that have been
already been removed and only destroy the resident notifications on activation
if they have not been destroyed earlier.
Thus connect after to the 'activated' signal and once the default handler has
been called destroy the notification if not requested earlier.
keyboard: Add KeyboardManager to manage the lifetime of the keyboard actor
The Keyboard class used to be both a view and controller class, however in order
to make the keyboard a native Clutter.Actor, we need to separate the widget from
the controller class, so that we can manage the actor lifetime from the JS side.
Thus, initialize the keyboard actor on the Keyboard constructor and create a
KeyboardManager class to manage its state and lifetime.
Add proxy methods for the public functions that were used by other shell
components
background: Rename Background 'changed' signal to 'bg-changed'
Meta.Background has already a 'changed' signal and not to confuse the source
signal with the wrapper one, rename the wrapper class signal into 'bg-changed'.
This will be relevant when we'll inherit from Meta.Background, as signal
emissions from the base class could interfere with the wanted derived class
behavior and with the the grouping of successive changes into a single ::change
emission.
When the actor size changes, we might incur into an allocation cycle.
This was introduced by commit b6ec02ce, but when the animation will be an actor
itself, there will be no need to update the children size on actor size update,
as this will be managed by the actor allocation cycle itself.
screenShield: Compute lock timeout fade duration using animation settings
When the screen is marked as idle, we normally start a fading animation and
a timeout to finally lock the screen. This timeout is configured using the
fade time if no longer delay is set in settings.
However if animations are disabled or slowed-down/up, the fade time is
different from the STANDARD_FADE_TIME and so we might end up showing the
lock shield without actually locking for STANDARD_FADE_TIME in the disabled
or slowed-up animations case, or locking too early in case of slowed-down
animations.
So, just adjust the timeout time using the same logic of animations so that
this value is matching all the times.
Related to https://gitlab.gnome.org/GNOME/gnome-shell/issues/1744
Devices like cameras and microphones are privacy sensitive, as they can
be used to spy on the user. We cannot prevent non-sandboxed apps from
doing that, but as we already track when the microphone is recording,
we can at least show an indicator to make sure it doesn't happen behind
the user's back.
search: Activate SearchResult from the result itself
Search result views can include also objects that are not inheriting from
SearchResults (such as the AppIcon) that has not any 'activate' signal, to
connect to. Since we want to enforce a more formal interface, we want to
have just a simpler requirement as an activate() method.
So, instead using the 'activate' signal in SearchResult to activate a result
via SearchResultsBase just implement activate() in the result.
Florian Müllner [Mon, 14 Oct 2019 07:47:38 +0000 (09:47 +0200)]
environment: Only disable unredirection of ongoing transitions
When a transition is set up with a delay, it may be removed before it
actually started. We won't get a ::stopped signal in that case, with
the result that we currently end up with a mismatched unredirection
disabling.
Address this by only disable unredirection once the transition has
actually started.
Matthias Clasen [Sat, 8 Jun 2013 17:32:35 +0000 (13:32 -0400)]
main: Show a warning when running as root
gnome-session used to show a dialog in this case, but a
notification is more natural nowadays. Doing it in gnome-shell
avoids complicated synchronization between gnome-session and
gnome-shell.
Carlos Garnacho [Tue, 8 Oct 2019 10:22:34 +0000 (12:22 +0200)]
ibusCandidatePopup: Use an internal actor to track IM focus position
We share this actor with other shell menus, which arguably track a different
"cursor" as we care of the caret/anchor text positions, and menus care about
pointer click coordinates.
Use a standalone actor for this, so popups/IM are entirely decoupled.
shell-global: Disconnect from stage events on X11 display close
As per GNOME/mutter!385 [1], the compositor is finalized an its pointer
cleared on display close.
However, since the shell reacts to such events instead of controlling them,
when the shell is stopping or restarting and its display closing, the shell
stage destroys its children after the display closing is finished and during
this process the focus is unset, causing focus_actor_changed() to be called
and thus calls to meta_stage_is_focused() which deferences the now NULL
compositor, leading to a crash on shutdown.
Since after this point we should just ignore any stage event, disconnect
from them all.
Lubomir Rintel [Fri, 4 Oct 2019 12:21:25 +0000 (14:21 +0200)]
networkAgent: add support for SAE secrets
NetworkManager supports "WPA3 Personal" networks for some time now, they
use the SAE authentication. Add support for it alongside other
password-based mechanisms.
Iain Lane [Fri, 4 Oct 2019 11:11:06 +0000 (12:11 +0100)]
main, util: Notify systemd once we are fully initialised
If graphical applications want to start from systemd units, they need to
start after we're properly ready to display them. This is particularly
important under X where `_GTK_FRAME_EXTENTS` and other xprops are needed
to have the right theming.
We're doing this in an idle callback so that the dynamic starting of
`gnome-session-x11-service.target` (which launches `gsd-xsettings`) as
the result of a signal emission happens before us signalling we're ready
for later things to start.
As per clutter optimizations in should_skip_implicit_transition() any
transition will be ignored if applied to an actor with unmapped clones.
Since we initialize the lightbox as hidden, when we use it standalone (as it
happens for the long fade in screenShield) the transition will be ignored.
This causes the lockscreen fade-out after the idle delay not to work, but
instead to have an apparently locked system that is instead not locked at
all.
So, just ensure that the lightbox actor is visible before applying to it any
transition.
ibusManager, inputMethod: Cancel async ibus calls chain on disconnect
The shell tries to spawn the ibus daemon on startup if unavailable, however
as per commit 8adfc5b1 we also force restarting it once the X11 server is
available.
Unfortunately this could cause a race if we disconnect while we were already
connected to an ibus daemon, but still in the process of going through the
various nested calls.
In fact the ::disconnect callback didn't stop any further async ibus call
that, even if failing, would have eventually triggered the emission of a
'ready' signal and to the Keyboard's callback, leading under X11 to a full
grab owned by ibus daemon.
In order to avoid this and keep control of the calls order, use in both
IbusManager and InputMethod a cancellable that is setup before connecting to
the bus, and that is cancelled on disconnection.
Then handle the finish() calls properly, using try/catch to validate the
returned value, taking in account the potential error and just not
proceeding in case of cancellation.
Takao Fujiwara [Tue, 1 Oct 2019 10:53:20 +0000 (19:53 +0900)]
inputMethod: Do not change IBus.Capabilite by focus events
gnome-shell calls ibus_input_context_focus_in() in InputMethod.focus_in()
but the event is not actually forwarded to panels and engines in GNOME
Wayland because gnome-shell changes IBus.Capabilite by focus events and
disables IBus.Capabilite.FOCUS when ibus_input_context_focus_in() is called.
IBus.Capabilite is assumed a fixed value per input context in the
first place and it should not be changed by focus events.